Thursday, December 23, 2010

Ryan Watches A Motion Picture #89: Forbidden World (1982)

Hello Space Marine. Care to have space sex?

The innuendo
drips like the slime from
black meta-mutants

Another Roger Corman alien-ripoff oh shit we're stuck in a space lab movie! When will it end? Hopefully never, because it's like a beautiful dream.

I was smitten with Forbidden World from the start because it gives you this trippy opening montage where a robot wakes a guy out of cryogenic stasis with some Beethoven. While the ship is being attacked by raiders. That's how I'd do it.

This one's actually pretty cool. I'm pleased to say that there's an attempt to keep the camera interesting throughout most of the movie, since we get a pretty wide variety of shots of things from places you wouldn't expect, but not so many that it starts to look like an overenthusiastic student film wank. You will get gratuitous ass shots of women walking in high heels, though. Quite a few. They're made to walk up and down the corridors in what must be standard space lab attire: skin-tight silvery jump suits with low cut chests and high heels. There are nighties too, and many situations where the female characters feel the need to be topless. Babes will literally bump into the protagonist and introduce themselves by batting their eyes. As one scientist puts it, the women there are apparently starved for new faces.

I absolutely love how often people will stop to have sex when there's a killer mutant loose in their science facility. It's got to be a space fetish of some kind. There's this ridiculous and great sequence where a security guard, who is watching for the goddamned deadly mutant, watches the blonde scientist get it on with the dopey space marine protagonist instead. It's an amazingly creepy violation of security camera protocol. As he watches, he pulls at some kind of light up space yo-yo and sweats profusely. This is the greatest form of space sex innuendo possible.

The scene is extra funny because the security guard looks exactly like Tim Roth. We get some fantastic space porno music evidently coming from a token black guy playing a screechy clear plastic space saxophone. This all goes on for a full two minutes, and the song actually gets pretty darn catchy by the time they hit orgasm. Forbidden Planet has a genuinely cool soundtrack by the way, a very Goblin one.

So while watching, the guard catches a glitch on a sensor and decides to investigate. That, of course, is serious trouble. What I love about his cautious search for the alien is that every 25 seconds or so we get a split second of the scientist and space marine having sex in their room. At first I was confused - is this guy afraid he's about to die and is reliving the happiest moment of his life? The one a minute ago when he was watching space marine fuck that girl he probably wants so badly? Then I thought: no, wait, the monster is using psychic projections of her getting it on to lure him in, because every time he hears something or looks over, it cuts to a few frames of sex. By the time the monster hits it's clear that they were going for a sex and murder montage that actually turns out to be fairly effective. An orgy of blood! An orgy of love! Everything the viewer might want in a scene! We get a shot of a different scientist smoking a cigarette afterwards, and I feel in my heart that it was Roger Corman in spirit.

The lab facility has a space sauna, and in the morning the space marine gets it on with girl number two there. The actor's attempt to look seductive just looks really weird - this doofy smirk and wide eyed "Heh heh, eh baby?" expression that makes the guy wholly unlikable. This look of course works within seconds on girl two, who's boyfriend was killed by the monster the previous day. Incredible. Space marine walks in and 'EEEK GET OUT! LEAVE NOW LEAVE NOW!' and after that pervy look, switches to (and this is a quote) "Fair's fair, get naked."

After the mutant attacks them both, some guy actually bulldozes over the fact that there's a killer creature on the loose by asking "Hey you know what I wanna know? I wanna know what you and Tracy were doing in there dressed like that." Just so girl number one can add a catty comment. Clearly, what they were doing in the sauna is much more important than the fact that they were nearly transformed into a digestible food tissue by a vicious mutant, and somebody better damn well take care of it. Nobody seems to give a shit about the mutant until it's attacking someone.

Hmm...maybe we should do something about this soon?

Now, you might have read my review of 1991's Dead Space. Turns out that Dead Space was in fact Roger Corman's remake of Forbidden World. Same plot. Same characters. Different names. At least three lines of dialogue that I noticed in Forbidden World found their way into Dead Space. The opening space battle in DS is lifted from the opening of FW, and I'm guessing that FW probably takes it from some even earlier Roger Corman film. Probably Battle Beyond the Stars, though it's been a while since I've seen that one.

So: You really have to watch any movie where characters hit computer keys with glowsticks. Standard, ordinary dollar-store glowsticks. Because fingers just aren't good enough.

Wednesday, December 22, 2010

Ryan Watches A Motion Picture #88: Valhalla Rising (2009)


I've been meaning to write a review for Valhalla Rising for quite some time. I've name-dropped it in other reviews, promising that I'd one day say a bit more about it. That day is upon you.

If you read any of the reviews I posted about The Pusher Trilogy, you probably noticed that I have nothing but high praise for Danish writer/director Nicolas Winding Refn. I haven't seen anything he's touched that I haven't liked. His images are stirring and organic, and he knows how to pull interesting performances out of his actors. He seems to be able to work special magic when he's working with Valhalla Rising lead Mads Mikkelson, a guy who could very easily turn into a misused Hollywood action chump (like in the awful Clash of the Titans remake). But he's chosen some very interesting, and in the case of Valhalla, daring films to be part of. In Valhalla Rising he doesn't say a single word.

Mads is 'One Eye', a completely silent one-eyed Viking slave/prize-fighter who eventually finds himself on a ship filled with Scotsman bound for the Crusades. There's really not too much more to say about the plot.

I'd wager that anyone passing by the DVD case would be immediately mislead. It's image of a grim Viking warrior standing alone with an axe in hand might make you expect a film filled with spectacle-driven violence. It isn't. There's in fact very little violence, but what violence there is some of the grittiest, ugliest violence I've seen on a screen. Mads' screen presence is great, and though silent (not to be confused with mute), manages to present you with a startling enigma you constantly struggle to decipher in terms of emotion and motive. This movie is minimalist in its strategy in almost every way and works essentially as a thought-provoking, poetic, and captivating existential mood piece. And it's about a fucking Viking. Who knew.

So: My pick for best movie of the year (it was released in North America only recently). Might not be your cup of tea, but if anything I said tickled your fancy, watch it.

Thursday, December 9, 2010

Ryan Watches A Motion Picture #87: Dead Space (1991)

Think about your hungry children, Bryan.

Another Roger Corman Alien rip-off with people and monster trapped in an inescapable lab!

Beastmaster dude Marc Singer plays a han solo-ish space marine, and he's alright. His mildly sarcastic robot sidekick is pretty cool. That's about all of interest in this movie.

The lead actress is absolutely terrible, and every line she delivers falls completely to the floor and shatters into pieces of "Why the fuck am I watching this?" I'd guess that she got the lead role because she was the only one to agree to get topless during the space-sex scene. Any of the relatively much more talented actresses in the cast would have been a better choice, and would have made Dead Space an easier pill to swallow. Breaking Bad star Bryan Cranston makes a solid appearance as one of the main scientists at the facility though, and while nearly as boring as the other characters, it's clear from the get go that as an actor he's doing his absolute best with the gig.

The fight scenes are hilariously bad. I know I usually use words like "hilarious" in my reviews of terrible films, but this time I really really mean it. I actually laughed out loud during a few sequences, and had to pause the movie so my brain could do a reality check and confirm that I was actually seeing what I was seeing. Dead Space probably has the worst fight sequences I have ever seen, and I've seen my fair share of shitty violence. Characters just run around, back and forth, aimlessly diving and rolling. From one side of the room and then back again. To clutch at someone they don't think can hold their own and then topple over in fear. And normally, when you have a monster in a movie, you don't just have your characters start shouting and shooting and then show the monster lurking by the fog machine, you give a hint that the creature is there by the fog machine, all misty and atmospheric-like, and then you can have the heroes react. But this movie is riddled with instances where the characters are reacting to a monster we haven't been shown yet - not because we don't know what it looks like, we do already. But solely as an editing choice. The monster shots come last, come separately, and in some cases, have been shot in totally different locations and then edited together. It's pretty clear that most of the special effects shots were done late in the game, and that's normally a relatively fine stratagem if the editing supports it. The movie seems not to care overly much though.

The carelessness of the movie manifests in other numerous, joyously funny ways. Characters will sometimes enter a fight scene as though they were already battling for hours and are ready to pass out, just to match the forced intensity of the movie's scuffles. A particularly lame and cowardly character enters a room with an enormous alien creature he's terrified of and actually takes noticeable time to just walk up to it (in perfectly sound mind) just to get close enough so he could get killed for us. All the while he's being shouted at: "What are you doing? Where are you going?? What are you doing!?" At points it almost seems like a character takes on the consciousness of the movie and expresses its confusion over why it's doing what it's doing. The aforementioned lame character filled that role earlier by asking questions like "Why is he going up there??" and "What is he doing? He's stupid." Those were valid meta-questions, though within the film he was just being a dick.

The space marine walks into a room and somehow doesn't see the same huge alien creature that couldn't have possibly been hiding anywhere. He doesn't notice it until a claw peeks into the frame and attacks. The best response of course is to push the person he's trying to protect, his new girlfriend, onto the floor in front of the creature. He then backs up and starts shooting bullets that have never once injured the creature during the course of the film. If a bear ever came at my girlfriend and I during a secluded camping trip, I know I'd toss her down in front of the bear and start hurling small stones. I guess there's not too much threat with the monster though, it kind of just stands around and waves it's arms.

Of final note, this movie has an awful synthesized orchestral soundtrack that sounds like the jaunty background music to some old medieval strategy game.

So: I barely got through it, but I'm eternally grateful that this movie exists.

Sunday, December 5, 2010

Ryan Watches A Motion Picture #86: The Terror Within (1989)


I've been watching more Roger Corman ripoffs of Alien. Galaxy of Terror wasn't enough. Corman seems to be following a set up he likes for its relative simplicity: people are stuck in an isolated and inescapable lab facility with a monster that ripped out of someone's body. The monster picks everyone off one by one by working its way through the air vents.

The Terror Within takes that formula and places it within a post-apocalyptic setting where women give birth to mutants called Gargoyles. Where Galaxy of Terror had a maggot rape sequence, this time we get a Gargoyle rape sequence! Not nearly as graphic as its predecessor but just as ridiculous.

There's not much to say about this one, apart from the fact that it's deliciously terrible and manages to satisfy my craving for post-apocalyptic movies, for the odd moment anyway. You'll get awful acting, macho heroes and pseudo-feminist "I want to fight too!" heroines, a guy in a rubbery mutant suit, and an ending with an explosive final move that doesn't make sense because it isn't necessary. It also ruins chances of future survival in case their rescue doesn't actually pan out.

That isn't a spoiler because the heroes don't actually use it save their butts. They do it because they seem fixated on blowing up their lab for some reason, and so that the lead male could say "Adios motherfuckers" when some Gargoyles, on cue, start to crowd around their dilapidated shack/secret entrance. This is of course for the sake of having an explosion in a movie that up until that point had none, and been relatively ok for it. I kind of like how afterwards, however, the two survivors just sort of wander off into the Gargoyle-infested desert with their dog, supposedly making for some other lab in just as bad shape, and the credits roll to haunting music. Chances that they'll make it? SLIM.

So: Chances that you need to watch this? SLIMMER. Unless you've got bad taste like myself.

Saturday, December 4, 2010

Ryan Watches A Motion Picture #85: Four Lions (2010)


Chris Morris, a notoriously shy, reclusive BBC comedian and so-called "media terrorist" has directed his first feature film. And fittingly, it's about terrorism. Yippee! He's directed for and starred in various BBC television projects in the past, and his stuff is typically hilarious and full of biting commentary. Seeing his name on the DVD case certainly grabbed my interest, since it promised something aggressively satirical.

Four Lions centres on four British jihadists trying to take their ideals to a violent end and blow themselves up in the name of the great struggle against MacDonald's and Jews and all that jazz. One of the characters is so comfortable with blowing up that his own family encourages him lovingly towards his goal as though he were simply going for a raise at his security job. He's the one with the most relative sense, and the other guys are mostly hapless, confused, and belligerent. Some of them aren't exactly sure they want to blow up, but the peer pressure is too great for them. One goes so far as to try to train cute, friendly crows strapped with bombs to fly into sex toy shops and jihad themselves up to heaven. It doesn't go too well.

While the characters are clearly huge idiots, they also seem very human. The stupidity that it takes to blow yourself up and kill people doesn't precisely come from a fanatically religious place in Four Lions. Rather, it seems to have more to do with human insecurities and vulnerabilities. This makes the characters mostly sympathetic idiots rather than easily dismissed and disliked religious lunatics. You get the constant impression that these people are missing something and getting in way over their heads. The key phrase at a pivotal moment in the narrative is "I'm sorry. I don't really know what I'm doing."

So: Some interesting and endearing satire. Worth a look.

Friday, December 3, 2010

Ryan Watches A Motion Picture #84: Galaxy of Terror (1981)

Hi kids. Captain Spaulding here, this time with CRYSTAL NINJA STARS.

This wonderful Gigeresque Alien ripoff is full of familiar faces. I was amazed to see Robert Englund, Ray Walston, someone from Happy Days but not who you're thinking, and Sid Haig, all milling about in a space ship together in a movie that looks and plays out like an issue of Heavy Metal. Here's why:

After a generic scene where a dude somewhere is running away from something scary and dies, the movie proper opens in a way I wasn't expecting. The movie decides to trip the hell out. We get a guy playing some kind of lasery table game with an old witch. He's called The Master, and he has a glowing plasma flame for a head. No face.

The Master, getting it done.

Him and The Oracle are apparently deciding the fate of the planet, and The Master orders a rescue mission, one that apparently needs to happen for reasons of Destiny, to a planet where something awful happened years ago. The dialogue in that scene is grandiose and striking, and I eat that crazy space opera/space fantasy stuff up like alphacentaurigetti.

Though it's mostly rushed thanks to its hour and twenty runtime, the movie works pretty hard to give each character some kind of bizarre distinctness, most fun of which, and most out of the blue, is Sid Haig's character Quuhod. He's an understanding and empathic warrior-type who "lives and dies by the crystal," meaning that as a master of these cool crystal throwing blades he can touch no other weapon. Sid Haig apparently, on reading the script, insisted that Quuhod be played entirely mute. He thought the lines were terrible and didn't suit the character at all, and given most of the dialogue in the film, was probably right. Famed producer Roger Corman heard his pleas and agreed. Quuhod's muteness, coupled with the movie's tendency to give you hints of back story and lore without actually telling you what any of it is, adds a wonderful mystique to the narrative that the movie really needed. I kind of want a movie just with Quuhod, hiking across the galaxy like the man with no name and dealing in blade wounds instead of gunshots. But this is a universe where dreams are shattered. This is a galaxy....of terror! Though it might be a Battle Beyond the Stars, since it uses enough stock footage from that previous Corman sci-fi.

I found myself liking this flick not just for its Corman-infused silliness, but its streaks of seriousness. As I mentioned before, much of the stuff you see seems like it could have come right off the pages of Heavy Metal Magazine. The movie possesses the same kind of weird, dark, and at times sexual space opera that I can't get enough of, though almost did when it came to the maggot rape sequence. Yep.

I wish I could say a maggot was raped when I write "maggot rape sequence," but I'm afraid an enormous maggot rapes a busty blonde in Galaxy of Terror, and that the scene was a big part of the movie's relative success. I'd forgotten up until that point that I was watching a Roger Corman flick. It will only make sense once you find out what an evil pyramid in the movie is all about, but not much sense.

Also, James Cameron was apparently second unit director and production designer. In the special features there's a handful of really interesting anecdotes about a smug and combative Cameron berating people for various silly reasons. The prosthetics department supposedly made a monster partially in the likeness of Cameron, though I couldn't see any similarities apart from the claws and slime. The special features on the disc are great, and Roger Corman's interviews always offer illuminating insight into the filmmaking business and its trends and turns.

So: Fair amounts of gore, a Heavy Metal magazine vibe, and a haunting ending I wasn't expecting. Cool stuff.

Wednesday, December 1, 2010

Gaming on Facebook - Gaming's Ugliest Manifestation!


Came across an interesting article on Gamespot about the nature of Facebook gaming, and the way it's probably affecting the game industry. It goes so far as to say that Facebook games, designed specifically to be addictive cash grabs, are in fact morally reprehensible. THE WIZAARD AGREES.

Here's the link.

And here's a lil' blurb! Off you go then, lil' blurb:

"My worry is from the player's standpoint. If the research carries over to gameplay as it does in other [fields], it will actually turn people off games in the long run. It emphasizes the shallow, dumb, non-interesting tasks, and it decreases motivation for interesting tasks that might be intrinsically motivated."


Hecker said his hope for games is that they become the preeminent art form of the 21st century in the same way film was for the 20th century. His concern is that the industry is engaging in trends now that will hold it back from achieving that goal in the future.

"The way you become the 'preeminent art form of the 21st century' is not by giving people more achievements and stuff," Hecker said. "It's by making deeper and more compelling games."

Much of the article denounces the popular 'microtransaction model', where you pay real money here and there for in-game benefits that ultimately just help you play the game more effectively until you need to purchase the next benefit. But one enthused developer suggested that it's a more honest way to sell games - thousands of dollars are spent on marketing campaigns designed to sell you a game that you might not like. So the alternative is to give you a free game, and if you like it, you can invest in it yourself. That makes some sense, but the model leads to a troubling gaming experience that is necessarily dependent on fostering an urge to keep you buying, and where the indulgence in that urge is the sole reward for playing. Any compelling or engaging gaming experiences, which I'll argue are dreadfully important in our current culture, are going to take backseat to our ugly consumer drives. Which is decidedly not what we need more of. It's gaming at it's most barefaced business-like, without passion and without enrichment. It's just a casino.

Some say it's training a new generation of gamers that normally would never have touched a video game, since console controllers, even those of the Wii, are scary. But what are these gamers being taught to respond to? At the risk of sounding alarmist, I worry, and suspect that while these gamers can certainly evolve past their Facebook training wheels, the majority will come to find enjoyment only in games that are easily thrown away. The perceived threat is in the model becoming so popular and lucrative that we see a decline in games that actually matter. And yes, some of them do.

Facebook gaming certainly won't demolish the video game industry, but it has created an embarrassing and exploitative trend. It's also succeeded in creating a class of gamer that the rest will mutter and moan about for years to come.

Oh, and it looks like Sid Meier of Civilization fame is developing a Facebook version of Civ. I guess once that hits, you'll never see your friends again, but for messages like "Lame McCrappersmith has built the Parthenon! Join and beat him to the Panama Canal for $4.99!"